

Money, for example, we can't give, because the game economy will be ruined.

Of course, not all because it impacts the game balance.

"We want to give the possibility to import some items from your inventory. We want to import information about your decisions in The Witcher 1, and to make consequences of those decisions in The Witcher 2 so it will impact the storyline. "In The Witcher 1 the story was non-linear, like in The Witcher 2. In another nod to long-standing Witcher fans, CD Projekt has confirmed intentions to allow players to import save files from the first game into the sequel. "There will be an achievement for that, for sure." But it'll be worth it, CD Projekt teased.

Given how long The Witcher 2 is likely to be it's billed as an expansive, non-linear story-based role-playing game finishing the game on insane is sure to pose a challenge. It will be harder to just run and avoid the fight." So when you run he will dig up in front of you and grab you. "Undead can dig into the ground and get up near the player. We fixed that by giving all opponents special abilities which allow them to catch the Witcher," Kanik said. "It won't be easy to not fight the monsters. And expect speed runs to be virtually impossible - monsters will be harder to avoid than they were in the original. The Witcher 2's insane mode hopes to emulate FromSoftware's rock hard cult hit Demon's Souls - a game Polish developer CD Projekt admires greatly. But on insane, things will be very different. On easy, players will be able to simply mash buttons to win. The 2011 fantasy role-playing game includes four difficulties: easy, medium, hard and insane. "Of course we plan to have a resurrection scroll, maybe DLC or something. "You can save the game, but when you die the saves are disabled," explained lead gameplay designer Mateusz Kanik to Eurogamer. The Witcher 2's insane difficulty is just that if you die you have to start the game again from the very beginning.
